New game project scheduled – Some informations

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Hey everyone,

after working a whole while as freelancer, round about 7 months now, the time has come to go back to game development and start another project. Luckily, I wasn't idling in the meantime and finished all the planning stuff already. Today I would love to share some first insights and upcoming changes compared to the last projects.

Project introduction


So let us start with some basic informations about the new project. As real time strategy fan, I will stick to strategy games and how could it be different – The new project will be another strategy title, which is more or less real time. It will be a remake of one of my first strategy games I have ever played and enjoyed a lot :)
I will not spoiler the title yet. The header image provides you a first hint. The second hint: The game will be "more or less" real time strategy. Would love to read your guesses in the comments. So please leave your comment! :) 

As you can see in the header image, it will be my first 3D title with a low poly art style. The game will be focused on PC / Steam first, but it will be possible to distribute it later on every platform.

Technical insights


Lets get into a bit more details on the technical site. My last projects were written in libGDX with Java as main language. Nevertheless, for this new project I decided to achieve it with Godot, an open source game engine. The main language I will use for the code is the in-build GD Script, which is fairly similar to Python in general.

The decision is based on the following reasons: 

  •  I want to learn something new
  •  I want to use a game engine instead of a framework
  • Stable software for future projects
  • Godot provides a good usability for 3D
  • Godot  offers great performance
  • Godot is open source 

After hours of comparisons between Unreal, Unity and Godot – I came to the conclusion to use Godot

Team


There is a big change team structure wise this time – I will work with a bigger team than ever before! Timbertales, FlatFatCat and Space Unicorns were developed and distributed by myself with a lot of help from my girl friend for all the art stuff needed.
This time I hired an 3D artist for all the models, animations and vfx, who is fully dedicated to the project. This helps me to completely focus on the game code. We hopefully gain a much higher quality with this change in both art and code.

Project schedule


The game itself is planned to be done within 6 months. This includes development, alpha / beta and a first release candidate. The first prototype / demo should be out very soon after start, to have more early feedback and start a kickstarter campaign to gather more budget if needed. The official start for the project is scheduled for mid of September this year. So round about 6-7 weeks from now on! 

Thanks for reading, I hope you looking forward to this game project. Of course there will follow a lot of artwork, dev blogs etc. by the time. If you want to be in first place and also be involved in the development / testing etc. don't miss to become a Patreon and get any peace of information much earlier :) I would also love to read your comments.




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vampatori
vampatori
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For some reason this reminds me of Megalomania, a personal favourite from the Amiga.  It also gives me Warlords vibes (one of my favourite games of all time), from the same era, but that's a turn-based game.
Nazgum
Nazgum
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Nice choice on Godot!  I personally love it for my 2d game, curious to hear how it goes for you with a 3d game =)