Timbertales left "Early Access" – Post Mortem

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Hey everyone,

today I just wanted to write a bit about the latest release of Timbertales. Yeah! We left "Early Access" and we are live by now! Thank you all for your support, questions and money on all different Platforms like Twitter, Facebook, Instagram and Patreon.

I want to give you a small overview about the latest update of Timbertales:

Steam Achievements
I think I don't have to tell you much here. I added 30 achievements with their own pictures and challenges. There are also some hidden achievements, so good luck achieving them all!

Improvements to the game
I increased the game speed a bit, so everything should feel a bit more fast paced. The attack animations should close the distance to your opponent and making the combat feeling more enjoyable. I spend also a lot of time into bug fixing, which includes problems with fullscreen mode, crashes in missions or wrong counting map objectives.

Idle Animations
All units should feel more alive by now. I added new idle animations for every unit to make the game more lively.

Sound improvements
There were a lot of sound effects, which were annoying or not matching at all. I made a lot of changes to the sound effects and I hope you like them.

Of course there were also a lot of code changes and cleanup overall. I wish you a lot of fun while playing Timbertales and feel free to share your thoughts!

Future of Timbertales
I want to be open and share some insights with you. Unfortunately Timbertales didn't sale very well and I didn't received so much feedback I would have hoped for! Nevertheless there are some fans and I am still willing to invest time into the game. My backlog is full of cool features and updates, but how to say the game needs to pay off a bit first. I don't want to earn a million bugs that said, but I can't invest full time into a game, when I have less than two sales / week.
So summarised if there is good feedback and the game performs quite well in future. I will invest more time :)

Rainware Bundle on Steam
There are also some other news. I added a "Rainware Bundle" on Steam which includes both Steam games FlatFatCat and Timbertales with a discount of 30%. So if you aren't own the games yet, make sure to take this chance :)

Future projects and some numbers
You may ask what is the plan for the future of Rainware. So since I am still working as freelancer, for at least three more months, there isn't something special or big upcoming within the next weeks. I actually have two game concepts which should work out quite well and I would love to introduce them to you within the next blog posts. I also have one open project related to localisation, also here I would love to introduce it.
As far as Timbertales is released now and FlatFatCat is running quite a while I will take a break into the development of both games. The reason for that is simple as I stated before: These projects actually haven't paid off for me yet.

I made a screenshot for you of revenues total (I like the numbers):


I am fine with it and every sale is a huge compliment for myself! For being economically its far behind expectation. Just to leave it here unstated both projects costs me around: 10.000-15.000$ So I am not willing to speak of a success yet :) Also 666$ for about two years of being independent couldn't make my living, if I would have this amount per month it would go into the right direction.

Thank you all so far for your support and stay tuned for news. I won't give up yet and fill my pocket with some paid work. There will be huge projects following after the freelance time is finished. I promise that!