Today, I haven't introduced much new features, but I polished already a bit the systems I have already implemented. As usual the small bug fixes and fixes cost the most development time. That said I invested today some time into getting things fixed or give a better feedback. For example: When there is only one flint left in a stock and two member try to gather them at the same time I implemented an error handling and a short message, which is shown like in the screenshot.
Ongoing YouTube videos
There is a new video out:
I talked a bit about Godot Engine in general and why I would recommend it to any indie game developer. Maybe you are interested in the video as well.
See you next Monday hope you have a great weekend!