Flat Fat Cat Kids Edition released on Android!

Today Flat Fat Cat Bounce Kids Edition arrived at the Play Store: https://play.google.com/store/apps/details?id=net.rainware.catkidsAnother game of the Flat Fat Cat franchise released today on Android. IOS will follow as soon as the submission was successful. With the end of the year I would like to redefine my developme...
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64Bit and HD Update for Timbertales on Steam

Today I released a minor patch for Timbertales on Steam, which enables the support for high resolution screens and updates the client to 64bit. Of course this was much harder than expected, but in the end everything should be fine now!If you haven't checked out Timbertales yet, you should do that: https://store.steampowe...
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My devlog diary#17 – Going on vacation

There won't be much progress this week and also this one will be the last dev diary entry for this week. On Thursday I visit the PartySan Festival and so I decided to make this week more or less vacation ...https://www.patreon.com/posts/devlog-diary-17-28959204
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How to engage your community in this crowded world?

As indie game developers we all know the very big problem of getting seen. What is all of our efforts, games etc. worth if nobody actually see it? I am often encountering these problems, then I do a lot of promotion in Facebook groups, reddit or forums and maybe have the success of getting one or two more fans. But as so...
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My dev diary#7 – Happy weekend

Today, I haven't introduced much new features, but I polished already a bit the systems I have already implemented. As usual the small bug fixes and fixes cost the most development time. That said I invested today some time into getting things fixed or give a better feedback. For example: When there is only one flint lef...
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My dev diary#6 – Getting things working

After implementing some of the functionality yesterday. I was able to make them more visible today. So, I started with the first panels for the UI and all of them are updatable, which basically means everything selections ends in a different display state.Better feeling than yesterdayYesterday, I had the feeling of not a...
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My dev diary#5 – Busy day without real results

Sometimes in the life of an indie game developer you just have the feeling of getting few done. Today, was really busy somehow, but I couldn't really achieve anything. I need to think about a better strategy to organise myself a bit better and prioritise my next steps much better.Visiting a friend and office roomI starte...
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My dev diary#4 – Gathering resources

The screenshot for today looks a bit weird, because of the placeholder images, but there is a lot ongoing. I would like to explain everything a bit more in detail.The red men on the bottomWhile he looks a bit lost in the screen, he represents our selected unit. Since we are able to select more than one unit per rectangle...
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