Game development with libgdx pros and cons

Hey everyone,I recently published a guest article on IndieWatch writing about the game development with libGDX and showcased Timbertales a little bit. If you are interested in the article:https://indiewatch.net/2020/03/17/game-development-with-the-libgdx-framework-pros-and-cons/I hope you like it
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Flat Fat Cat Kids Edition released on iOS

Today Flat Fat Cat Bounce Kids Edition arrived at the App Store: https://apps.apple.com/us/app/flatfatcat-bounce-kids-edition/id1487670096Another game of the Flat Fat Cat franchise released today on Android. IOS will follow as soon as the submission was successful. With the end of the year I would like to redefine my dev...
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Flat Fat Cat Kids Edition released on Android!

Today Flat Fat Cat Bounce Kids Edition arrived at the Play Store: https://play.google.com/store/apps/details?id=net.rainware.catkidsAnother game of the Flat Fat Cat franchise released today on Android. IOS will follow as soon as the submission was successful. With the end of the year I would like to redefine my developme...
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64Bit and HD Update for Timbertales on Steam

Today I released a minor patch for Timbertales on Steam, which enables the support for high resolution screens and updates the client to 64bit. Of course this was much harder than expected, but in the end everything should be fine now!If you haven't checked out Timbertales yet, you should do that: https://store.steampowe...
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Project: Tera lo Mania cancelled!

Hey everyone,I just wanted to inform you that we decided to abandon our recent project Tera lo Mania. The Kickstarter campaign wasn't working as expected and we found ourselves on a wrong direction with the project after all. For more detailed informations consider to become a Patreon and hear more insights of our busine...
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