My devlog diary#17 – Going on vacation

There won't be much progress this week and also this one will be the last dev diary entry for this week. On Thursday I visit the PartySan Festival and so I decided to make this week more or less vacation ...https://www.patreon.com/posts/devlog-diary-17-28959204
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My dev diary#16 – Lots of refactoring ongoing

I was working on a video about the topic "Finite State Machine" for my Godot Tutorials, while doing that I was hungry for more I started to implement it in a better way in my code. I came up with a lot of refactoring of code and made things better ...https://www.patreon.com/posts/28929552
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My dev diary#7 – Happy weekend

Today, I haven't introduced much new features, but I polished already a bit the systems I have already implemented. As usual the small bug fixes and fixes cost the most development time. That said I invested today some time into getting things fixed or give a better feedback. For example: When there is only one flint lef...
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My dev diary#6 – Getting things working

After implementing some of the functionality yesterday. I was able to make them more visible today. So, I started with the first panels for the UI and all of them are updatable, which basically means everything selections ends in a different display state.Better feeling than yesterdayYesterday, I had the feeling of not a...
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My dev diary#5 – Busy day without real results

Sometimes in the life of an indie game developer you just have the feeling of getting few done. Today, was really busy somehow, but I couldn't really achieve anything. I need to think about a better strategy to organise myself a bit better and prioritise my next steps much better.Visiting a friend and office roomI starte...
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My dev diary#4 – Gathering resources

The screenshot for today looks a bit weird, because of the placeholder images, but there is a lot ongoing. I would like to explain everything a bit more in detail.The red men on the bottomWhile he looks a bit lost in the screen, he represents our selected unit. Since we are able to select more than one unit per rectangle...
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My dev diary#3 - Starving to death

Lovely diary,today I focused on getting some features for our game done. We will have two simple mechanics for our expedition members, which will the their difficulty to survive a lot.You need to regularly eatThe first mechanic known from other survival games you need to secure food regular otherwise your members will st...
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My dev diary#2 – Making some progress

Log entry#2 Today, I had a much better start in the day and I was able to make some progress with the development. Our recent switch to Confluence as wiki boosted the collaboration between our team members a lot and I have the feeling it was absolutely the right step. With this in mind the motivation is much higher in ge...
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My dev diary#1 – Roadmap

Hey everyone,so here we are back again to our diary#1. Yesterday, was actually no time to work after the funeral. Today, I am still a bit sad and having an weird feeling, but nevertheless the best thing is distract yourself a bit. That said I haven't done any programming today, but I was able to create a first version  o...
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My dev diary #0 - Map generation

Hey everyone,today, I decided to try out a complete new approach on my website – The dev diary. Unlike my usual dev blog posts or video logs on YouTube, I will try to focus my self in this format to give you my thoughts, feelings and progress every end of a working day. I want to summarise my achievements, thoughts in so...
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